Greetings our loyal Douches and Douchettes. I’ve been a friend of Rooster’s and Biff’s since high school. You’ll probably see me in the Chat room as LunaticFringer but to our two friends I’m just Jake. In another gaming community my quirky personality earned me the nick name of Batty. In that regard I may be having a bit of a personality crisis but I assure you we’ve got it under control. At least the little voices in my head say so.
Moving right along I’d like to get into this first blog talking about something I like doing with my spare time; all the time, mmorpgs. In short these are multi-player on-line role playing games in which you pay a monthly fee to play and get to experience a usually rich on-line world. You’ve probably heard of the biggest time sinks already if you haven’t been living under a rock. EverQuest, World of WarCraft, and Second Life seem to be the biggest names in the industry as far as the games being played. The ameba of change has been both helping and hurting this industry though.
While I won’t get into the intricacies of actual game play I do want to bring your attention to this great (for the company) little, let’s call it a warning, statement on most of the game boxes. Game Experience May Change During Online Play. Now ask yourself if you would play a game, buggy and unbalanced or not, just to potentially have the floor jerked out from under you every six months to a year? Well, that’s a lesson Sony Online Entertainment has learned with Lucas Arts in bringing us Star Wars Galaxies.
In short some developers think it is a good thing to mix things up and make you relearn everything from playing a particular character type (Tank or Damage Dealer) all the way up to totally relearning the game because it’s been recoded from the floor up. Now as a player of these games myself I’ve never thought it a bright idea to change the rules of the game. I might like that attribute in a person’s personality like the fictional character of Captain Kirk; but not in the games I play. I like solid ground. It’d be like saying, “Ok, from now on instead of kids playing Cops and Robbers it must now be called Cops and Ninjas.”
Another heated argument, or two, about these games are how big of a time sink they’ve become. Ask any person that has had social problems playing World of WarCraft trying to run endless raids and you’ll quickly know what I’m talking about. The articles are out there as well. Feel free to post up some links of your findings at the end of this. Now an aspect I do think is becoming a new wave for these games is also the monetary value you can put onto your time investment. It would appear that in the future of mmorpgs we’ll see business side sites set up to Sell in game items, accounts, and the like for real life money. That’s right, an evolution to mmorpg-ebaying legally through your game provider all the while trying to combat this very thing now in the form of EULA restrictions and the commonly called sweat box Gold Farmers.
Wouldn’t things be much more fun if it were like Mario Brothers? But admit it, your addicted to the grind too. At least some of you are. You know who you are.
Well, that’s all I’ve got for my first blog here. Again, feel free to leave some responses.